Artists wanted. Prototype art got us here. Human illustrators take us to print.Read the brief
Artists wanted — original artwork coming soonRead the artist brief

Rage Bait Arena™ Game Rules

Learn faster by playing — the online game is free, no sign-up.

Play free now

How To Play

Basic Rules(BETA)

Everything you need to start a match. Simple to learn, ruthless to master.

Objective

Be the last player standing. Every player starts with a set number of lives — lose them all and you're out.

Players

2–4 players. Each player starts with 10 lives (unless you're playing Hard Core and roll a 10D for your lives).

Setup

  • Shuffle the deck
  • Deal 3 cards to each player
  • Place the rest as a draw pile
  • Decide who goes first (coin flip works well 👀)

Turn Order

  • Draw 1 card
  • Play 1 card (attack, defence, or gameplay)
  • Resolve the effect
  • Turn passes to the next player on your left

Reaction Phase

When a player is targeted by a card, they enter a Reaction Phase. During this phase the targeted player may play an eligible Reaction Card to defend themselves. If they do not respond, the original card resolves immediately.

Card Types

  • Attack Cards (Beasts / Spells) — damage or targeted effects. Soul Swap exchanges current life totals, not damage; normal turn only. Example: Hydra = 7 damage. Mirror Chaos and Revenge are Attack cards with reaction abilities.
  • Defence Cards — block or reduce damage.
  • Gameplay Cards — change rules, twist turns and create chaos (coin flips, skipped turns, hand wipes)

Targeting

By default, you attack the player to your left. Gameplay cards can change targets.

Beast Blessing

A Gameplay card: your Attack Beasts gain +1 damage during your next 2 turns. Cast on yourself on a normal turn after drawing; no opponent reaction. The casting turn does not count. Reactions, skipped turns and extra turns count, even without attacking. Recasting refreshes, never stacks. Add the bonus to each beast before doubling; Mimic qualifies only when copying a beast. Attack and Gameplay damage stay unchanged.

Coin Flip

Some cards require a coin flip. Use any coin or our Rage Bait Coin. If you don't have a coin… you're not playing properly 😄

Damage & Lives

Players lose lives when hit by attacks. Hit 0 lives and you're out. ( Unless you have a Last Stand Card )        The Player left alive wins.

Reactions

Players can respond to attacks with Defence cards or Attack cards with reaction abilities (Mirror Chaos, Revenge). This creates the chain effect — and the chaos 😈

Stack Order

Cards resolve last played → first resolved. This is where the madness happens.

Winning

Last player with lives remaining wins the game.

Quick Note

This is a beta version of Rage Bait. We're testing, breaking, and improving it over 100 games before final artwork.

Watch it in action

How to play

More chaos on @ragebaitarena

Official Wording

Term Categories

Consistent vocabulary used across all cards.

TermMeaning
Reaction TurnSmall response window before effect happens
Reaction CardAny legal defensive response
ReverseSends effect back
BlockPrevents damage/effect
ShieldedProtected from next attack for defined turn number