Rage Bait Arena™ Game Rules
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Basic Rules(BETA)
Everything you need to start a match. Simple to learn, ruthless to master.
Objective
Be the last player standing. Every player starts with a set number of lives — lose them all and you're out.
Players
2–4 players. Each player starts with 10 lives (unless you're playing Hard Core and roll a 10D for your lives).
Setup
- Shuffle the deck
- Deal 3 cards to each player
- Place the rest as a draw pile
- Decide who goes first (coin flip works well 👀)
Turn Order
- Draw 1 card
- Play 1 card (attack, defence, or gameplay)
- Resolve the effect
- Turn passes to the next player on your left
Reaction Phase
When a player is targeted by a card, they enter a Reaction Phase. During this phase the targeted player may play an eligible Reaction Card to defend themselves. If they do not respond, the original card resolves immediately.
Card Types
- Attack Cards (Beasts / Spells) — damage or targeted effects. Soul Swap exchanges current life totals, not damage; normal turn only. Example: Hydra = 7 damage. Mirror Chaos and Revenge are Attack cards with reaction abilities.
- Defence Cards — block or reduce damage.
- Gameplay Cards — change rules, twist turns and create chaos (coin flips, skipped turns, hand wipes)
Targeting
By default, you attack the player to your left. Gameplay cards can change targets.
Beast Blessing
A Gameplay card: your Attack Beasts gain +1 damage during your next 2 turns. Cast on yourself on a normal turn after drawing; no opponent reaction. The casting turn does not count. Reactions, skipped turns and extra turns count, even without attacking. Recasting refreshes, never stacks. Add the bonus to each beast before doubling; Mimic qualifies only when copying a beast. Attack and Gameplay damage stay unchanged.
Coin Flip
Some cards require a coin flip. Use any coin or our Rage Bait Coin. If you don't have a coin… you're not playing properly 😄
Damage & Lives
Players lose lives when hit by attacks. Hit 0 lives and you're out. ( Unless you have a Last Stand Card ) The Player left alive wins.
Reactions
Players can respond to attacks with Defence cards or Attack cards with reaction abilities (Mirror Chaos, Revenge). This creates the chain effect — and the chaos 😈
Stack Order
Cards resolve last played → first resolved. This is where the madness happens.
Winning
Last player with lives remaining wins the game.
Quick Note
This is a beta version of Rage Bait. We're testing, breaking, and improving it over 100 games before final artwork.
Official Wording
Term Categories
Consistent vocabulary used across all cards.
| Term | Meaning |
|---|---|
| Reaction Turn | Small response window before effect happens |
| Reaction Card | Any legal defensive response |
| Reverse | Sends effect back |
| Block | Prevents damage/effect |
| Shielded | Protected from next attack for defined turn number |

